It did take its toll as well, as many in the team were in dire need of some time off coupled with just letting life catch up again. And even if it wasn’t mandatory we did work lots of overtime ourselves before the release to be able to deliver the best experience possible. If you follow the industry there have been many people reporting bad working conditions where the developers are expected to crunch. So why is that? Well, game development is a living thing and we have to deal with the unexpected most of the time. I really wish we could have given you more sooner but as it looks right now much of the features that we’ve laid out on our road map is going to be pushed back a bit. This is in no way the end of the line as we still have loads of content and ideas that we want to implement in the game, especially now with all great suggestions and feedback you’ve provided! Updates to roadmap It has been astonishing to see all the huge factory complexes that you all have created in the last couple of months. I’m so proud over the team that managed to deliver this baby of ours in the state it was. It took us more or less 3 years but we finally launched the game in March and the reception is everything we hoped for and more. Not everyone is comfortable in front of the camera, and some people enjoy the written word more than the spoken. We might want to dive into intricate implementation details of a system, do other kinds of developer highlights or just ramble a bit. We’re not going to promise something like “new blog post every week” or anything like that, but sometimes we feel the need to go a bit more in depth about subjects.
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